4/6/2023 0 Comments Xpad with xbox 360 controller![]() Y1 as -32768 while jstest shows axis 1 as 32767. Jstest can be explained by them simply printing at different timesĪs the joystick was still moving. The differences between the X1 on xboxdrv and axis 0 on $ sudo xboxdrv -detach-kernel-driver -mimic-xpad jstest was showing one thingĪnd the debug output from xboxdrv was showing a different value, One of the most confusing parts of figuring out how to generate these Xboxdrv -evdev "/dev/input/event22" -evdev-keymap "BTN_A=a,BTN_B=b,BTN_TL=lb,BTN_THUMBR=tr,BTN_SELECT=back,BTN_START=start,BTN_THUMBL=tl,BTN_TR=rb,BTN_WEST=y,BTN_NORTH=x" -evdev-absmap "ABS_RZ=rt,ABS_RY=y2,ABS_RX=x2,ABS_Z=lt,ABS_Y=y1,ABS_X=x1" -axismap "-y2=y2,-y1=y1" -mimic-xpad -silent Press trigger rt (right analog trigger (R or R2 button )) all the way: ABS_RZ Press trigger lt (left analog trigger (L or L2 button )) all the way: ABS_Z Press guide (large center button ): (none ) If the button doesn 't exist, press the start button again to ignore it. Press the corresponding button on your controller. Selected event device: /dev/input/event22 Press any button on only the joystick you are setting up. $ gamepad-util/create_xboxdrv_evdev_map.py ![]() The final line output will be an invocation of xboxdrv that youĬan save and run any time you want to use that controller: To use it, just run the command and follow the directions. Implemented in Python using the evdev library and is well Like you would expect in any input configuration screen. Touch the corresponding button or axis on their controller, just So I made a script forĬreate_xboxdrv_evdev_map.py generates that xboxdrvĬommand by listing the Xbox buttons and axes and asking the user to Identify_evdev.py to discover the right device to use.īut the big lists of axis and button mappings are not at all obviousĪnd depend on your actual controller setup. The first few lines are a pretty straightforward use of evdev-keymap BTN_TOP =x,BTN_TRIGGER =y,BTN_THUMB2 =a,BTN_THUMB =b,BTN_BASE3 =back,BTN_BASE4 =start,BTN_BASE =lb,BTN_BASE2 =rb,BTN_TOP2 =lt,BTN_PINKIE =rt,BTN_BASE5 =tl,BTN_BASE6 =tr,BTN_DEAD =dl,KEY_#300 =du,KEY_#301 =dr,KEY_#302 =dd \ ![]() " evdev = " $($(dirname " $0 " )/identify_evdev.py ) " echo using device " $evdev ". so you can continue playing with exactly the same player and the right mapping.#!/bin/sh echo -n "Press a button on the PSOne controller. no issues at all, because with devreorder you mapped both the BT and USB devices in the same spot (so same player), and when you plug it with USB, retroarch will detect the disconnection of the previous one and the connection of the USB one. So, let say you are playing in BT, and the gamepad suddenly turn off because of empty battery. I don't use XPad or virtual remap devices, except for "x360ce", and never experienced disconnections in d-input mode.Īn example of an absolute awesomeness is with Retroarch, were you can create a profile for both your d-input modes (USB/BT), so to automatically map it in the right way. (There is only some exception actually, games that uses deep DRM or CHEAT protection systems may don't like "x360ce") the arcade joystick sometimes hang in this mode.ĭ-input: this is the best way I found to use them, paired with a couple of software, "devreorder" (to keep a custom gamepad order) and "x360ce" (for games that only detect xbox controllers) they can work with every game, in the order you want them to be seen. Switch: this is a mixed experience, it works great for some things, and doesn't work at all for others. ![]() also many games don't recognize them as xbox controllers, and so vibration doesn't work. X-input: once paired, they seems always connected to the system, even if turned off. How I found out they behave on BT connections (on windows < 10): I have different of them and I pretty much found out that the best way to use them is in d-input mode. ![]()
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